
Pokemon TCG Pocket’s Pack Points System Needs Fixing
Pokemon TCG Pocket’s Pack Points System Needs Fixing
Pokemon TCG Pocket has quickly become one of the most profitable mobile games, pulling in over $900 million within its first six months. The app thrives on the thrill of opening card packs, chasing shiny rarities, and completing sets. But its pack points pity system—meant to ease frustration—feels broken.
Currently, each pack opened gives you five pack points, which can be exchanged for cards. But the cost of rare cards is absurd: some demand 2,500 points, the equivalent of opening 500 packs. Worse, these points are locked to specific expansion sets, making them nearly useless if you’ve moved on to newer releases.

For example, you might have hundreds of points in older sets but still be unable to use them toward missing cards in the latest expansion. With monthly set releases, this design creates heavy FOMO (fear of missing out) and frustrates both free-to-play and paying players.
The solution is simple: make pack points account-wide instead of expansion-locked. Universal points would:
- Give players a real chance to complete sets.
- Balance the experience between casual and paying users.
- Increase long-term engagement without punishing loyalty.
Many gacha-style games already use pity systems to maintain fairness. Pokemon TCG Pocket’s system could evolve the same way, offering a consumer-friendly change that benefits both players and developers. A universal pack point pool isn’t just fair—it could even encourage more spending.
Until then, Pokemon fans will keep chasing shiny dreams while feeling short-changed by a system that’s meant to help them.
FAQs
Q1: What are pack points in Pokemon TCG Pocket?
Pack points are a pity system currency earned by opening packs. They can be exchanged for specific cards, but the system is restrictive.
Q2: Why is the pack points system frustrating?
Because points are locked to individual sets, players can’t use older points to complete current expansions. Rare cards also require huge amounts of points.
Q3: How could the system be improved?
By making pack points universal across all sets. This would remove FOMO and give players a fairer chance at rare pulls.
Anish is the founder of TechBoltX, sharing mobile gaming rewards, guides, and daily updates.